Showing posts with label java. Show all posts
Showing posts with label java. Show all posts

Core Java(TM), Volume I--Fundamentals (8th Edition) Review

Core Java(TM), Volume I--Fundamentals (8th Edition)
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I am an extremely experienced Java programmer and Ph. D. computer scientist. I write and teach courses and develop technical assessments, so it's important to me to keep up with language developments. While I've bought a great many Java books over the years, I've been neglecting Core Java for many editions, thinking it would no longer be of any use and being tired of repurchasing books. I'm part way through this one, and I am astounded at how much I am discovering, especially about Java 5 & 6 (even though I thought I knew all about their new features). I'm also enjoying the detailed comparisons with C++, as I used to use and teach that too. No matter how much you know about Java I would strongly recommend this book, if only to read all the well-delineated comments and clarifications that appear frequently. A particularly nice feature is that where portions of the API are summarized there are indications of the version in which the feature was added -- it helped reduce my feelings of chagrin when I read something surprising to find that it had been introduced in v6 or was a part of v5 I hadn't yet explored. Unlike so many other books this one provides meaningful and useful examples. I am eagerly anticipating the second volume.


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This revised edition of the classic Core Java™, Volume I–Fundamentals, is the definitive guide to Java for serious programmers who want to put Java to work on real projects.Fully updated for the new Java SE 6 platform, this no-nonsense tutorial and reliable reference illuminates the most important language and library features with thoroughly tested real-world examples. The example programs have been carefully crafted to be easy to understand as well as useful in practice, so you can rely on them as an outstanding starting point for your own code.Volume I is designed to quickly bring you up to speed on what's new in Java SE 6 and to help you make the transition as efficiently as possible, whether you're upgrading from an earlier version of Java or migrating from another language. The authors concentrate on the fundamental concepts of the Java language, along with the basics of user-interface programming. You'll find detailed, insightful coverage ofJava fundamentals

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Core Java, Vol. 2: Advanced Features, 8th Edition Review

Core Java, Vol. 2: Advanced Features, 8th Edition
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In my review of Professional Java JDK 6 Edition, I said I didn't think one book could cover such a wide variety of topics and expect to do a good job overall. This volume is, I think, an exception that proves the rule.
It is indeed a monster book, easily several months of steady work to get through, and an useful reference afterwards as well. It is well put together, clearly written, methodically presented. I wouldn't put it down if that were possible. The coverage is broad and the examples are interesting. The topics also feel complete, not because they are thorough, but because they leave off right where intermediate-level programmers could work out most details on their own.
I read the first and second editions years ago, and I must say this title has become a case study in steady, disciplined, tireless improvement and refinement of the original. It's 990 pages, but I haven't come across a useless sentence yet. The authors haven't just added on. They've refined their examples, improved and replaced others. Most importantly, they've realized a format that puts boilerplate and API tables to the side, allowing the reader to focus on the concept at hand. Complete code listings are in the text, presented in a way that makes it easy to gloss them in favor of the soft copy available by download.
If you need lots and lots of code work on different topics to burn Java into your fingertips -- and there really is no other way to do it -- this book is an excellent choice.

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The revised edition of the classic Core Java™, Volume II–Advanced Features, covers advanced user-interface programming and the enterprise features of the Java SE 6 platform. Like Volume I (which covers the core language and library features), this volume has been updated for Java SE 6 and new coverage is highlighted throughout. All sample programs have been carefully crafted to illustrate the latest programming techniques, displaying best-practices solutions to the types of real-world problems professional developers encounter.Volume II includes new sections on the StAX API, JDBC 4, compiler API, scripting framework, splash screen and tray APIs, and many other Java SE 6 enhancements. In this book, the authors focus on the more advanced features of the Java language, including complete coverage ofStreams and Files

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Java: An Eventful Approach Review

Java: An Eventful Approach
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The authors have taken an interestingly different pedagogy to teaching Java to someone totally new to it, or indeed new to any programming language. Most texts on Java start off with describing the simple syntax, like for performing arithmetic, or inputting or outputting a string. These must necessarily be done within at least one class, since Java is very strict about this. But this approach is essentially the same as for earlier non-object oriented languages like C or Fortran. Typically, only later in such a Java text will object oriented discussions arise, or the use of graphics.
The novelty offered in this text is to emphasise from the very first chapter the object oriented nature of Java. This is aided by the use of graphics classes. The authors chose graphics because these give an immediate visual feedback to the student, that is very intuitive. This tight feedback loop can aid understanding or even the interest of the student. The two issues are often related!
Also, they do the student a favour by simplifying what can admittedly be a confusing melange of associated graphics classes, when you attach a Listener to a Java graphics object. Because then you usually need to write a class that implements that Listener interface, even if you won't be using all the methods. All this is needed under Java. But the authors finesse it by providing a class library which they call objectdraw. It lets the student focus on the key graphics ideas without tripping over the boilerplate. Later in the text, it reveals the usual gory details of what normally has to be done. Hopefully, the student will be experienced enough by then to take this in stride.
Another bonus about this book is that through its examples of an Integrated Development Environment, it encourages the student to adopt the free Eclipse. Thus far, Eclipse has been mostly used by experienced Java professionals. But it has very powerful helper facilities. Pushing it down to new programmers may well help them.

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Java, an object-oriented language with many standard libraries, offers both complexities and opportunities.This introductory book makes use of a new approach to understanding programming in Java.Provides an objects-first approach to programming.Introduces object-oriented graphics and writing methods early in the book.Motivates readers to use event-driven programming.Reinforces the importance of understanding several threads.For anyone interested in the programming language of Java.

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Core Web Programming (2nd Edition) Review

Core Web Programming (2nd Edition)
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Before I bought this book: I knew about html basic elements such as head, body, p, and a few more. I had to use tools to create web pages and I never knew how it really works, and I didn't use any advanced elements. Now I can do web pages much better, use CSS and many other cool things.
This book is so well organized it has good approach, from easy elements to harder elements. It covers very interesting topics starting with text elements (for beginning), frames, css, java introduction, java programming, basic 2d & 3d graphics, mouse and keyb. events, layout managers, awt components, swing, threads, network programming (excellent one), and finally server side stuff (java server pages, servlets,jdbc...).

My wish would be to remove java programming sections, since java programming is too big and to complex to show it in 2 or 3 sections, also there are plenty java programming books around. However this is just my opinion.

*All* of the examples are SHORT and INDEPENDENT: you don't have to read all chapters in a row to be able to understand the example. Each topic has it's own nice and small example which exactly points out the essential things. I really hate reading a book from beginning to the end, therefore I hate when whole book is based on one example which grows as you go further - THIS BOOK IS NOT LIKE THAT, althow more examples would be even better.

Finally, this is one of the best books I own, the only negative mark is that java programming should be removed, as well as awt, and instead more java script should be present, however this problem is easy to overcome by buying one of numerous java script books (recomended: JavaScript Bible by Danny Goodman).

Sorry for typos, good luck to all, bye !

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Every Web developer needs to understand three core technologies: HTML 4, Java 2/J2EE, and JavaScript. Now, you can learn them all in one book: Core Web Programming, Second Edition, the ultimate Web development resource for experienced programmers! Writing for experienced programmers, Marty Hall begins with detailed, practical coverage of HTML 4 -- from the fundamentals to Cascading Style Sheets, Dynamic HTML, and beyond. Next, Hall shows programmers how to use Java as the base language for Web programming, and integrate other key technologies as needed. Along the way, Hall presents Web-focused coverage of Swing, Java threads, I/O, network programming on both clients and servers, HTTP, servlets, JavaServer Pages, and the latest version of JavaScript -- everything you need to know to build the most effective Web applications possible.

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Data Structures and Algorithms in Java Review

Data Structures and Algorithms in Java
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Drake wastes little time in getting to his subject. You are expected to already know at least the rudiments of Java. Hopefully of version 1.5, which is the current major release of Java. The numerous code snippets in the text are drawn from this version. Because it has a very extensive set of native classes that implement many of the structures covered by the book.
The text can be read at one or both of two levels. Firstly, you might already be well familiar with such ideas as linked lists, hash tables, trees, graphs, sorting, searching etc. Perhaps from other languages. What you are looking for is a comprehensive description of how these are expressed or can be expressed in Java.
The other level is where you need to learn the data structures and algorithms for the first time. Here, there is a stark contrast with Knuth's classic "Art of Computer Programming". That is a far more advanced text. But the relevant difference in our context is that Knuth requires you to write all the code yourself, in some language. Whereas Drake demonstrates how, right out of the box with Java 1.5, you get so much already implemented, for free. The latter is not figurative. The Java 1.5 distribution is made freely available by Sun.
It should also be said that this book will still be germane when 1.5 is superseded by future versions of Java. You can safely expect that those versions will be supersets of the functionality used in this book, based on the prior history of the major Java versions and how each differed from its predecessor.

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This new book provides a concise and engaging introduction to Java and object-oriented programming with an abundance of original examples, use of Unified Modeling Language throughout, and coverage of the new Java 1.5. Addressing critical concepts up front, the book's five-part structure covers object-oriented programming, linear structures, algorithms, trees and collections, and advanced topics. KEY FEATURES: Data Structures and Algorithms in Java takes a practical approach to real-world programming and introduces readers to the process of crafting programs by working through the development of projects, often providing multiple versions of the code and consideration for alternate designs. The book features the extensive use of games as examples; a gradual development of classes analogous to the Java Collections Framework; complete, working code in the book and online; and strong pedagogy including extended examples in most chapters along with exercises, problems and projects. For readers and professionals with a familiarity with the basic control structures of Java or C and a precalculus level of mathematics who want to expand their knowledge to Java data structures and algorithms. Ideal for a second undergraduate course in computer science.

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Small Java How to Program (6th Edition) Review

Small Java How to Program (6th Edition)
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This book is very good for someone who needs examples and explanations of sample code. I found this book very easy to read. I will use this book as a supplement in my class. It provides a different way of explaining material that would sometimes be confusing. I like that this book breaks down every line of code and explains it to the novice programmer.

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This special edition of Java How to Program is up-to-date with the Java 2 Platform Standard Edition 1.5. It covers fundamental programming topics and provides several extra chapters so readers can include or omit material as needed. Includes Recursion and Searching and Sorting chapters. Provides extensive complete programming exercises plus "What does this program do?", "What's wrong with this program?", "Complete the program" and "Modify the program" exercises. Covers text-file processing. Features coverage of special topics, such as pre- and postconditions, invariants, testing and debugging, ethics and software engineering. Includes a CD-ROM with every copy of the book that contains: (subject to change) Java™ 2 Platform, Standard Edition 1.5; Netbeans; JCreator LE; jEdit; jGRASP; BlueJ; Source code for all the book's examples; Hyperlinks to valuable Java™ demos and Internet resources. A useful brief reference for programmers or anyone who wants to learn more about the Java programming language.

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The Complete Java Training Course (Prentice Hall PTR Interactive series) Review

The Complete Java Training Course (Prentice Hall PTR Interactive series)
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The book itself isn't bad - it's VERY concise, so real beginners won't use it very useful. The CD, on the other hand, is worth purchasing, as all the examples are much more widely discussed as in the book.
The book (and the CD), of course, has mistakes. I've covered them in my review on the book (I don't want to repeat myself here so check out that session here on amazon.com).
And the most important question: is this package worth its price when Core Java 3rd edition only costs you 64 bucks? Complicated question... Core Java 3rd edition is meant for 'Experienced Programmers', but I think even a beginner can understand most chapters, they're so damn well written. In comparison, Deitels' book is far too concise and does NOT cover most advanced features of the language - even the part on the I/O covers the OLD I/O library. If you take into account that Core Java discusses virtually EVERYTHING worth mentioning, this Deitel-book doesn't seem to be THAT good any more.
For reviewers that complained about the low sound quality - it's really bad, but still understandable, I've never had any comprehension problem (n.b. my native language isn't English).
To summarize, go for Core Java instead. It's much more comprehensive, covers much more advanced features of the language and is much cheaper. If you can't learn the basics of the language from that book, buy this one, too - and the CD as well (without the CD, this book is practically useless to beginners).

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For any course teaching Java programming.The ultimate Java programming package. The Complete Java Training Course, 2/e features Harvey and Paul Deitel's best-selling Java How to Program, 2/e text along with a fully-interactive CD-ROM-The Java Multimedia Cyber Classroom-which provides students and programmers with the ideal medium for learning how to program with Java.It's a proven fact that the more involved students are, the more they learn. That's what the Java Multimedia Cyber Classroom is all about-helping students learn in every way possible.IMPORTANT-Only sell this product if your school is using Getting Started with MicrosoftA (R) Visual J++1.1 , because this covers Java 1.1 only. Otherwise, sample the new edition: Java How to Program, Third Edition (0-13-012507-5) or The Complete Java Training Course, Third Edition (0-13-085248-1).

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Principles of Object-Oriented Analysis and Design Review

Principles of Object-Oriented Analysis and Design
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Amazon does not care that the information for this book is incorrect. I bought this book thinking it was copyright 2008, it is copyright 1993. So I contacted Amazon by phone and by filling out the form. That was a few months ago and they have not changed the information. I did not drop the rating for the book. This is a good book for learning OO analysis and design concepts. I have several on this subject. The book may be old but the theory has been around since the 60's so even now the book is relavent and for less than $2 it is a good deal just don't buy it from Amazon or you will pay alot more thinking it is more expensive since it is new.

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Using terms the layman can understand,this book provides an introduction toobject-oriented analysis and design, and its useto create models for redesigning a businessenterprise. Easy-to-follow andcomplete, the book covers the OO (Object Oriented)principles of: BLOB (Binary Large OBject), class,encapsulation, information hiding, inheritance,message, method, object type, operation, andrequest. This book was written forInformation Systems professionals and all thoseinterested in object-oriented analysis and design.

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Applications Programming in C++ Review

Applications Programming in C++
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Like the other reviewer said, do *NOT* buy this book unless it is required for classwork.
The explanations of many concepts in this book are so poor, you will simply have to buy another book to understand them. It really makes you wonder if the author(s) actually use C++ themselves. It's almost like these guys are really C programmers that couldn't really explain C++ concepts.
The exercises attempt to reinforce concepts within the chapters, but they are so cryptic it will take you a significant amount of time just to determine what they are really asking for. Some of the exercises are 5-minute solutions that require an hour of thought to comprehend the question, because the question is presented HORRIBLY.
For example:
Write a program that computes the sum:
n
E 1/i^2
i=1
(E = summation)
in two ways. First, in the order
1 + 1/2^2 + 1/3^2 + ...
and then in the order
1/n^2 + 1/(n-1)^2 + ...
Use two different functions to compute the sums for n = 10, 100, 1000, and 10000.
------
Ok, assuming you understand the question (many people didn't) the entire point of the problem is to see that the results of the two orders are different over time, for increasing values of n.
The problem is, this exercise doesn't explain this, and if you don't use doubles, your results will be exactly the same for values of n to 10,000.
Stuff like this happens on almost every page of this text.
Again, avoid this book unless you have no choice but to buy it. It will battle you every step of the way.

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Exceptionally organized and beautifully illustrated, this state-of-the-art guide to C++ programming is a must-have for anyone who needs to learn the language. Exploring C++ programming's most useful aspects (as well as some of its more specialized parts), it focuses on using the language to write practical programs based on sound design techniques. Presents the must up-to-date coverage of C++ available - including a full section on STL (standard template library) - and offers many well-constructed examples, useful self-test exercises, beautifully fashioned sample applications, interesting and applicable programming exercises, lists of common programming errors, C++ Postscript sections that explain esoteric and less-used parts of the language, stunning illustrations, and up-to-date features. Includes a supplemental IBM-format program disk; a companion website contains the sourcecode, header files, and data files found on the disk as well as transparencies and an errata list.

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Computer Graphics Using Java 2D and 3D Review

Computer Graphics Using Java 2D and 3D
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One of the authors has written several books on Java that were very good, so I was expecting something more than I have been seeing with academic-oriented computer graphics textbooks. So far, I have been quite pleased. The book does a good job of combining the teaching of computer graphics principles with enough of the fundamentals of programming in the Java 2D and Java 3D APIs to make the reader competent in being able to transfer his/her knowledge to other graphics APIs. However, there is just enough of the Java graphical APIs shown to establish basic competency in programming with them, so if what you are really seeking is great ability in Java 2D or Java 3D you should look for other sources of information. There are lots of Java programs demonstrating graphics principles included, just not a detailed explanation of the APIs involved. The only chapter that is a little off is the last one on additional 3D topics. I'm not sure why a section on sound was included in a text on graphics, other than because Java 3D has a sound engine, although it has always proved somewhat unreliable. The table of contents is as follows:
Chapter 1. Overview of Computer Graphics
1.1 Introduction
1.2 Computer Graphics Systems and Related Fields
1.3 Java Programming Language
1.4 Java 2D and Java 3D
Chapter 2. 2D Graphics: Basics
2.1 Introduction
2.1 Introduction
2.2 2D Rendering Process
2.3 2D Geometry and Coordinate Systems
2.4 The Graphics2D Class
2.5 Graphing Equations
2.6 Geometric Models
2.7 Constructive Area Geometry
2.8 General Path
Chapter 3. 2D Graphics: Rendering Details
3.1 Introduction
3.2 Colors and Paints
3.3 Strokes
3.4 Affine Transformation
3.5 Compositions of Transformations
3.6 Transparency and Compositing Rules
3.7 Clipping
3.8 Text and Font
Chapter 4. 2D Graphics: Advanced Topics
4.1 Introduction
4.2 Spline Curves
4.3 Custom Primitives
4.4 Image Processing
4.5 Creating Fractal Images
4.6 Animation
4.7 Printing
Chapter 5. Basic 3D Graphics
5.1 Introduction
5.2 3D Rendering Process
5.3 Java 3D API Overview
5.4 Java 3D Scene Graphs
5.5 The Superstructure
5.6 The Nodes
5.7 The Node Components
5.8 The Structure of a Java 3D Program
5.9 Backgrounds and Bounds
5.10 Compiling Scene Graphs and Capacity Bits
Chapter 6. Graphics Contents
6.1 Introduction
6.2 Points and Vectors
6.3 Geometry
6.4 GeometryInfo
6.5 Primitives
6.6 Fonts and Texts
6.7 Appearance and Attributes
Chapter 7. Geometric Transformation
7.1 Introduction
7.2 3D Affine Transformations
7.3 Transformations in Scene Graphs
7.4 Composite Transforms
7.5 Constructing Geometries with Transformations
Chapter 8. Views
8.1 Introduction
8.2 Projections
8.3 Specification of a View
8.4 Java 3D View Model
8.5 Picking
8.6 Head Tracking
Chapter 9. Lighting and Texturing
9.1 Introduction
9.2 Lights
9.3 Illumination Models
9.4 Material
9.5 Atmospheric Attenuation and Depth Cueing
9.6 Texture Mapping
9.7 Texture Coordinates Generation
Chapter 10. Behavior and Interaction
10.1 Introduction
10.2 Behavior
10.3 Interaction
10.4 Behavior and Picking
Chapter 11. Animation
11.1 Introduction
11.2 Alpha Objects
11.3 Interpolators
11.4 Morphing
11.5 LOD
11.6 Billboard
Chapter 12. Additional 3D Topics
12.1 Introduction
12.2 3D Curves
12.3 Surfaces
12.4 Sound
12.5 Shadows
12.6 Geometry Change
12.7 Off Screen Rendering
12.8 3D Textures

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This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

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Introduction to Java Programming, Brief Version (7th Edition) Review

Introduction to Java Programming, Brief Version (7th Edition)
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This book is written really well and clear. It hops from topic to topic a little bit but in the best possible way, where it gets you interested in topics that are relevant to the main topic and mentions that it will get more into it later. Video tutorials are not very good.

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Groundbreaking fundamentals – first approach enables readers to understand the basics before being introduced to more challenging topics. Liang offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-test. Now uses standard classes only. Uses UML diagrams in every example starting chapter 8. Includes additional notes with diagrams. Comprehensive coverage of Java and programming make this a useful reference for IT professionals.

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Sun Web Server: The Essential Guide Review

Sun Web Server: The Essential Guide
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I read a lot of technical books about a lot of topics, but I read very few of them cover-to-cover. I did that with Sun Web Server, the Essential Guide. It's an easy read about a complex hunk of software. It goes into great depth, but is still understandable and practical.
Granted, I've worked with Sun Web Server and its predecessors for more than a decade as well as its competitors, so I have a vested interest in the topic. But this book clearly explained a lot that isn't evident in the user documentation. The book also benefits by the web server software itself, which seems to have improved significantly in this version.
The only negatives I have are that some chunks of text seem repetitive. I suspect that's so the chapters can stand alone. But if you read it from front to back, there are a couple 'didn't-you-already-say-that' moments.


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Sun Web Server: The Essential GuideWilliam Nelson • Arvind Srinivasan • Murthy Chintalapati (CVR)  Foreword by Scott G. McNealyThe authoritative, comprehensive guide to Sun Web Server 7.0 Sun Web Server is the secure web serving platform of choice for large-scale enterprises in industries from finance and telecommunications to travel and government. Now there's a complete, detailed guide to the latest Sun Web Server 7.0 release. Drawing on unsurpassed experience both training and supporting Sun's enterprise customers, this book's authors cover everything that developers, administrators, and architects need to know to implement and support Sun Web Server 7.0 within a single node or across an entire server farm.Server administrators will find task-focused coverage and hands-on examples for installation, configuration, cluster management, monitoring, and troubleshooting. Developers and architects will gain powerful insights into Sun Web Server's internals and learn how to extend its built-in functionality. Enterprise deployment specialists will find indispensable information on sizing and tuning, plus reference configurations to deploy advanced Web 2.0–style dynamic web sites. Whatever your role, this book will help you hit the ground running and get superior results for years to come. Coverage includes• Taking advantage of Sun Web Server 7.0's powerful new features• Walking through initial installations and upgrades• Customizing Sun Web Server's HTTP request processing to your specific requirements• Building dynamic content with scripting languages and server-side Java-based extensions• Creating secure dynamic Web 2.0 sites with your dynamic content and database technologies of choice• Monitoring server instances in live production environments and optimizing performance• Resolving server errors and other anomalies in Web Server runtime behavior • Using actual server configuration files from Sun's own large-scale technology deployments• Using the detailed reference information on Sun Web Server's main server configuration fileAbout the Web SiteThis book's companion web site, www.sunwebserver.com, contains FAQs, errata, answers to self-paced exercises, and links to download locations and product forums. About the AuthorsWilliam Nelson has more than 20 years of experience as a developer, instructor, author, consultant, and project manager. He has authored more than 10 Sun Microsystems courses on the Java Enterprise System, and currently manages a professional services organization that specializes in identity and access management. Arvind Srinivasan, an architect on the Sun Web Server development engineering team, has served as technical lead for the Servlet/JSP container of Sun's Web Server and Application Server. He is co-author of Java Networking and AWT API Superbible. Murthy Chintalapati (CVR), senior engineering manager at Sun Microsystems, is responsible for web tier products such as Sun Web Server 7.0, and the OpenSolaris Web Stack project. He holds five U.S. patents for web and application server technologies and was awarded Sun Microsystems Chairman's Award for Innovation. informit.com/phsunwebserver.comText printed on recycled paperCover image: Sun photo library

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Object-Oriented Programming with Java: An Introduction Review

Object-Oriented Programming with Java: An Introduction
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An excellent Java introduction book! I've found that this book is well-organized and written very clearly. The author also goes beyond the level of an introduction book to explain the fundamental object-oriented design and programming by using Java examples and concepts. Major core Java packages, classes, and interfaces are also covered in depth. Even though I'm wring Java codes for living now, I still love to read this kind of book: A combination of academia and industry. Another advanced Java book that I've found excellent is "Object-oriented Software Development Using Java" written by Xiaoping Jia. These authors will make you love to learn Java!

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Written to appeal to both novice and veteran programmers, this complete and well-organized guide to the versatile and popular object-oriented programming language Java shows how to use it as a primary tool in many different aspects of one's programming work. It emphasizes the importance of good programming style—particularly the need to maintain an object's integrity from outside interference—and helps users harness the power of Java in object-oriented programming to create their own interesting and practical every-day applications. Discusses the basics of computer systems, and describes the fundamental elements of the Java language, with complete instructions on how to compile and run a simple program. Introduces fundamental object-oriented concepts, and shows how simple classes may be defined from scratch. Explores Java's exception-handling mechanism, and investigates Java's interface facility (i.e., polymorphism). Covers all Java applications, including use of the Abstract Windowing Toolkit, graphical programming, networking, and simulation. Includes numerous exercises, periodic reviews, case studies, and supporting visuals. For those in the computer science industry.

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Objects First With Java: A Practical Introduction Using BlueJ (4th Edition) Review

Objects First With Java: A Practical Introduction Using BlueJ (4th Edition)
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One really bad way to teach basic math in elementary school is to stick a calculator into a kid's hand and have her learn how to use it. The kid might be multiplying large numbers together in no time, but she won't have any real understanding of what she's doing. There's an analagous problem with learning computer programming languages using the latest whizzy integrated development environments (IDEs). The IDE does a lot of the leg work for you behind the scenes and code gets 'automagically' generated, but you don't really understand what's going on. Worse still, some of the major Java IDEs are so feature-rich that it's an uphill struggle just to understand the IDE, let alone to try and learn Java and object-oriented programming (OOP). If what I've just described mirrors your own experience in trying to learn Java using the popular Java IDEs, then read on ... the wonderful Bluej Java enviroment and this accompanying book, may be just what you've been looking for.
"Objects First with Java" is an absolute Godsend for anybody who wants to really learn Java from the ground up, and in the process, develop a clear understanding of object-oriented programming. The examples in the book are superbly illustrated using the author's "BlueJ" Java environment which comes on the CD included with the book. BlueJ lets you create your own Java modules and then interact directly with them, allowing you to experiment with their behavior as you edit and compile individual Java classes. Based upon the example projects that also come on the CD, you can alter or rewrite the Java code, compile it with BlueJ and immediately see the results. This kind of direct experimentation makes learning more fun and allows the reader to really assimilate the core principles of the Java language and the OOP paradigm that it embodies.
The book is beautifully laid out with code snippets, subject summaries and exercises all color-coded. The text is written in an accessible and conversational style that is lacking in a lot of the traditional, "dry" computer texts that are often about as much fun as having root canal work. In spite of this, the book manages to completely avoid the "light and fluffy" approach of some tutorial style texts that are overly chatty and ultimately rather lighweight. "Objects First" is a serious text for anybody wanting to learn Java and OOP and although I consider myself an experienced programmer in other computer languages, with considerable prior exposure to OOP, I never felt bored or talked down to by this book.
In summary then, I whole-heartedly recommend this book to new and experienced programmers alike who wish to learn Java well and my advice would be this: Do yourself a favor, put aside the complex Java IDE for now, buy this book, download the latest editions of BlueJ and Sun's Java environment from the web (the versions on the CD are not the latest and greatest) and REALLY learn Java!


Click Here to see more reviews about: Objects First With Java: A Practical Introduction Using BlueJ (4th Edition)

The BlueJ development environment was specifically designed to support introductory teaching of object-orientations and helps users grasp the complicated concepts of class structure. Unlike most books on the subject, this text uses BlueJ to get readers started on object-oriented programming from day one. Uses a spiral approach that introduces a topic in a simple context early on, then revisits it later to increase understanding; Offers an abundance of projects for hands-on practice; Chapters are ordered around software developmentconcepts rather than language features; Language-feature introduction is naturally driven by problems to be solved; Chapters are based around distinct projects for more variety; Does not cover traditional topics like control structures. A useful reference for programmers.

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