Showing posts with label hci. Show all posts
Showing posts with label hci. Show all posts

Economic Approaches to Organisations (4th Edition) Review

Economic Approaches to Organisations (4th Edition)
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This is a collection of theories from the business literature about the behavior of people in organizations and the organizational forms it engenders. In addition, a gentle introduction to economic concepts from choice theory and game theory is given. The book does not really achieve a synthesis of the different ideas presented, even though the authors attempt to tie the approaches together in the chapter introductions and the (weak) conclusion. Deeper insights are perhaps not possible at this level of presentation. Redeeming features are the clear and readable exposition of each theory, and the well-chosen examples. The book works well as an initial primer for economists about business research on organizations and strategic management. For this purpose, I would recommend it, since the coverage is fairly complete and, though not formal, cogent and to-the-point.

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Focuses on economic decision making within the firm and helps students make the link between management and economic theories and ideas.

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Human Performance Engineering: Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems (3rd Edition) Review

Human Performance Engineering: Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems (3rd Edition)
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I've used this book when teaching a human-computer interaction (HCI) course in an engineering psychology program. While there are two extensive texts on HCI I found their emphasis too much on the engineering side. Bailey, while including good technical material, also provides a perspective that fits well with engineering psychology. His information combines well with that in books by Wickens.
Bailey's material goes well beyond PC issues and provides good understanding of various system design techniques. For exampe, his descriptions of ATM system design gives good direction on how to do design. He provides a good foundation on such important topics as human limits, human senses, memory, usability assessment, task analysis and ways to help people work better.
While this book isn't cheap, it is worth every penny (or kronor).
It is on my shelf.

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Introducing a proven user interface design model for the design and development of high-quality user interfaces, this new edition is a professional guide to designing traditional graphical user interfaces (GUIs) and object-oriented graphical user interfaces, plus high-quality character-based interfaces, and state-of-the-art multimedia user interfaces. Covers prototyping and usability testing; multimedia user interfaces, including discussions of sound, high-resolution images, and full-motion video; task analysis; the three most popular statistical methods; and documentation and training issues. For user interface specialists, programmers, systems analysts, system designers, project leaders, and system engineers.

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Principles and Guidelines in Software User Interface Design Review

Principles and Guidelines in Software User Interface Design
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Good book. List coherently the do's and don'ts of interface design. The kind of stuff you think you know but don't practice. Actually give reasons why you should do it 'her' way but undeniably well-founded. I have used it for teaching HCI for several years now though not as a text book. One fault is that the lists of guidelines are endless. This is always the way with guidelines since they are so easy to give but difficult to follow or to interpret how one should implement the guideline. Still, I commend her section on mental models and screen layout. In particular the latter topic is still relevant despite the progress since publication.

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Here's a comprehensive sourcebook, filled with concrete designguidelines for developing clear software interfaces. In it, readerswill find practical guidelines including the high level conceptualmodel, dialog styles, organization of functionality to support usertasks, and effective error handling. Suitable for novice andexperienced software development professionals. Based on extensiveresearch in human computer interaction. Provides guidance for boththe design of traditional interfaces, such as menus and fill-informs implemented on character-based screens, and for the design ofstate-of-the-art user interfaces such as direct manipulationinterfaces including graphics, color, windows, and pointing devices.e

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