Showing posts with label usability. Show all posts
Showing posts with label usability. Show all posts

Economic Approaches to Organisations (4th Edition) Review

Economic Approaches to Organisations (4th Edition)
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This is a collection of theories from the business literature about the behavior of people in organizations and the organizational forms it engenders. In addition, a gentle introduction to economic concepts from choice theory and game theory is given. The book does not really achieve a synthesis of the different ideas presented, even though the authors attempt to tie the approaches together in the chapter introductions and the (weak) conclusion. Deeper insights are perhaps not possible at this level of presentation. Redeeming features are the clear and readable exposition of each theory, and the well-chosen examples. The book works well as an initial primer for economists about business research on organizations and strategic management. For this purpose, I would recommend it, since the coverage is fairly complete and, though not formal, cogent and to-the-point.

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Focuses on economic decision making within the firm and helps students make the link between management and economic theories and ideas.

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Principles and Guidelines in Software User Interface Design Review

Principles and Guidelines in Software User Interface Design
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Good book. List coherently the do's and don'ts of interface design. The kind of stuff you think you know but don't practice. Actually give reasons why you should do it 'her' way but undeniably well-founded. I have used it for teaching HCI for several years now though not as a text book. One fault is that the lists of guidelines are endless. This is always the way with guidelines since they are so easy to give but difficult to follow or to interpret how one should implement the guideline. Still, I commend her section on mental models and screen layout. In particular the latter topic is still relevant despite the progress since publication.

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Here's a comprehensive sourcebook, filled with concrete designguidelines for developing clear software interfaces. In it, readerswill find practical guidelines including the high level conceptualmodel, dialog styles, organization of functionality to support usertasks, and effective error handling. Suitable for novice andexperienced software development professionals. Based on extensiveresearch in human computer interaction. Provides guidance for boththe design of traditional interfaces, such as menus and fill-informs implemented on character-based screens, and for the design ofstate-of-the-art user interfaces such as direct manipulationinterfaces including graphics, color, windows, and pointing devices.e

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